“To me, the body language tells the story of the character.
Understanding the gesture and pose are equally important to the detail and likeness applied to the physical form in capturing the essence of the figure.”
This is one of my favorites, trying to capture artist Ashley Wood’s unique 2D art style from the comic book into a 3D sculpture.
As I took on more responsibility at McFarlane Toys, I had less time to sculpt figures from scratch and would concentrate on detailing or correcting others work. This Bob Gibson figure was one I just worked on because he was one of my favorite baseball players.
This Captain Kirk portrait was another sculpting project that I took a personal interest in, since I watched Star Trek in my childhood and knew the fans would response well if the likeness was “dead on”.
This figure of the goddess from the Manga Spawn line, was one of the first figures I took from start to finish.
This dvd case needed real skin texture sculpted into the head, which was about 6-7 inches high, much larger than the normal scale we work with. I also had embellish the rotting flesh to make it seem real like in the tv show.
Another favorite player that I just had to work on myself.
Star Trek - Michael Burnham
Harry Potter portrait
There was a lot of detailing that I had fun designing as I sculpted this figure, as well as working out the pose from the rough stage.
Stranger Things - Steve
The Batman Who Laughs
This was also an early endeavor for me at sculpting a complete figure.
Star Trek - Spock
The power and strength I was able to capture in the body language, musculature and drapery makes this Mickey Mantle figure one of my favorite sculptures I did.